Now, we know what it comes with, heres the entire decklist
Key mechanics: Exalted, flying, +1/+1 counters, flicker, creature trading (like Eldritch Evolution) and enchantments
Second, and most notably, because the power creep bar has been set too high

Akoum Warrior Alibou, Ancient Witness Ardbert, Warrior of Darkness Battershield Warrior Bebop, Warthog Warrior Bitterblade Warrior Bola Warrior Captain Sisay Cat Warriors Deeproot Warrior Doomskar Warrior Dromoka Warrior Dwarven Warriors Elf Warrior Elite Cat Warrior Elvish Warrior Eternal Warrior Firion, Wild Rose Warrior Geek Lotus Warrior Gorilla Warrior Guan Yu, Sainted Warrior Hollow Warrior Homarid Warrior Huatli, Warrior Poet Jeska, Warrior Adept Jodah, the Unifier K'un-Lun Warrior Kashi-Tribe Warriors Kjeldoran Warrior Kraul Warrior Kyoshi Warrior Exemplars Kyoshi Warrior Guard Kyoshi Warriors Laccolith Warrior Lady Zhurong, Warrior Queen Leela, Sevateem Warrior Leonardo, Worldly Warrior Lizard Warrior Ma Chao, Western Warrior Minotaur Warrior Mirri, Cat Warrior Mizzix's Mastery Mog, Moogle Warrior Najeela, the Blade-Blossom Norwood Warrior Oakgnarl Warrior Ogre Warrior Panther Warriors Phantom Warrior Pious Warrior Putrid Warrior Ray Fillet, Wave Warrior Red XIII, Proud Warrior Sandstone Warrior Serpent Warrior Speedball, New Warrior Stangg, Echo Warrior Staunch-Hearted Warrior Suki, Kyoshi Warrior Sun Warriors Talas Warrior Tar Pit Warrior The Destined Warrior Tidal Warrior Urdnan, Dromoka Warrior Viashino Warrior Warrior Angel Warrior en-Kor Warrior's Charge Warrior's Honor Warrior's Oath Warrior's Resolve

You see, part of what makes playing Magic so special is figuring out the good R&D decisions from the bad ones
Then, reanimate with Xu for a cheap big threat